Torrens test online. Torrance test for creative thinking and creativity. The procedure for diagnosing creative thinking

Short test. Curly form. A shortened version of the pictorial (figurative) battery of P. Torrance’s creativity test is the task “Finish the drawing.”The task “Finish the drawing” is the second subtest of the figurative battery of tests of creative thinking by P. Torrance.

The test can be used to study the creative talent of children, from up to school age(5-6 years old) and up to the final grades of school (17 - 18 years old). Test takers must give answers to the tasks of these tests in the form of drawings and captions. If children cannot write or write very slowly, the experimenter or his assistants should help them label the drawings. In this case, it is necessary to strictly follow the child’s plan.

Preparing for testing. Before presenting the test, the experimenter must read the instructions completely and carefully consider all aspects of the work. The tests do not allow any changes or additions, as this changes the reliability and validity of the test indicators.

It is necessary to avoid the use of the words “test”, “exam”, “check” in all explanations and instructions. If the need arises, it is recommended to use words: exercises, drawings, pictures, etc. During testing, it is unacceptable to create an anxious and tense atmosphere of examination, testing, or competition. On the contrary, one should strive to create a friendly and calm atmosphere of warmth, comfort, trust, encourage the imagination and curiosity of children, and stimulate the search for alternative answers. Testing should be carried out in the form of an exciting game. This is very important to achieve reliable and objective results.

It is necessary to provide all students test tasks, pencils or pens. Everything unnecessary should be removed. The experimenter must have instructions, a sample test, and a watch or stopwatch.

Large groups of students should not be tested simultaneously. The optimal group size is 15 - 35 people, i.e. no more than one class.

For younger children, the group size should be reduced to 5 - 10 people, and for preschoolers it is preferable to conduct individual testing. During testing, the child must sit at the table alone or with an assistant experimenter.

Test execution time is 10 minutes. Along with preparation, reading instructions, handing out worksheets, etc., 15 to 20 minutes should be allotted for testing.

When testing preschoolers and primary schoolchildren, experimenters must have a sufficient number of assistants to help them write captions for pictures.

Before handing out worksheets, the experimenter must explain to the children what they will be doing, arouse their interest in the tasks, and create motivation for them to complete them. To do this, you can use the following text, which allows various modifications depending on specific conditions:

"Guys! It seems to me that you will greatly enjoy the work ahead of you. This work will help us find out how well you can invent new things and solve different problems. You will need all your imagination and ability to think. I hope you let your imagination run wild and enjoy it."

If the figure test needs to be repeated, this can be explained to students as follows:

“We want to know how your creativity, imagination, and problem-solving have changed. You know that we measure our height and weight at certain intervals to find out how much we have grown and gained weight. We do the same thing to see how your abilities have changed. It's important that this is an accurate measurement, so try your best."

Instructions for test tasks. After preliminary instructions, you should distribute sheets of tasks and make sure that each subject indicates the last name, first name and date in the appropriate column. Preschoolers and primary schoolchildren need help in providing this information. In this case, it will be better if you enter the data in advance and distribute the sheets with the columns already filled out to the children.

After these preparations, you can begin reading the following instructions:

“You have exciting tasks to complete. They all require your imagination to come up with new ideas and combine them in different ways. When completing each task, try to come up with something new and unusual that no one else in your group (class) can come up with. Then try to complement and complete your idea so that you get an interesting story-picture.

The time to complete the task is limited, so try to use it well. Work quickly, but take your time. If you have any questions, silently raise your hand and I will come to you and give the necessary clarifications.”

The test task is formulated as follows:

“On these two pages there are unfinished figures drawn. If you add additional lines to them, you will get interesting items or story pictures. You have 10 minutes to complete this task. Try to come up with a picture or story that no one else can come up with. Make it complete and interesting, add new ideas to it. Come up with an interesting name for each picture and write it below the picture." If students are worried that they will not finish an assignment on time, reassure them by telling them the following: “You all work differently. Some people manage to draw all the drawings very quickly, and then return to them and add some details. Others manage to draw only a few, but from each drawing they create very complex stories. Continue to work the way you like best, the way that’s most convenient for you.” This instruction must be presented strictly according to the text, without allowing any changes. Even small modifications to instructions require re-standardization and validation test.

If the children do not ask questions after the instructions, you can proceed with the task. If the instructions raise questions, try to answer them by repeating the instructions in words that are more understandable to them. Avoid giving examples or illustrations of possible sample answers! This results in a decrease in originality and, in some cases, in the overall number of responses. Strive to maintain a friendly, warm and relaxed relationship with your children.

Although the instructions indicate that the activities have two pages, some children miss this fact and do not discover the second page. Therefore, you should specifically remind children about the second page with tasks. It is necessary to monitor the time very carefully using a stopwatch.

After 10 minutes, the tasks stop and the sheets are quickly collected. If children were unable to write names for their drawings, ask them for these names immediately after testing. Otherwise, you will not be able to reliably evaluate them.

For this, it is convenient to have several assistants, which is especially important when testing primary schoolchildren and preschoolers.

Measurements and processing results. An important condition High reliability of the test is a careful study of the index of evaluation of test indicators and the use of the given standards as the basis for judgments.

Measurement procedures.

1. Read the manual. You must be clearly aware of P. Torrance's concept of creative thinking: the content of indicators of fluency, flexibility, originality and thoroughness in developing ideas as characteristics of this process.

2. First you need to determine whether the answer is worth counting, i.e. Is it relevant to the task? Those answers that do not correspond to the tasks are not taken into account. Answers in which the main condition of the task is not met - to use the original element - are considered irrelevant. These are those answers in which the subject’s drawing is in no way connected with the unfinished figures.

3. Processing responses. Each relevant idea (i.e., a drawing that includes the original element) should be assigned to one of 83 response categories. Using these lists, determine the response category numbers and the scores for them. originality. Write them down in the appropriate boxes.

If the originality of answers is scored 0 or 1 point, the answer category can be determined from List 1. This list includes the least original answers for each of the test figures. For more original answers (with originality 2 points), list No. 2 has been compiled. This list contains categories common to everyone dough figures.

Scores are then determined for development each answer, which are entered in the column reserved for these indicators of task completion. Indicators of the categories of originality and elaboration of answers are recorded on the form, in the line corresponding to the figure number. Omissions (absence) of answers are also recorded there.

Index fluency for a test can be obtained directly from the last answer number if there were no missing or irrelevant answers. Otherwise, you should count the total number of responses taken into account and write this number in the appropriate column. To determine the indicator flexibility, Cross out the duplicate answer category numbers and count the remaining ones. Total score for originality is determined by adding up all the points in this column without exception. The total indicator is determined in the same way development answers.

Checking the reliability of measurements. From time to time, it is recommended to compare the data from your own processing of tests with the data from processing the same tests by a more experienced experimenter. All inconsistencies should be identified and discussed. It is recommended to calculate correlation coefficients between the indicators obtained by two researchers when processing 20 - 40 protocols. Another way to check reliability would be to re-run the experimental materials by the same researcher after one or more weeks. When using processing forms, these types of controls will not take much time.

Test score indicator. The index includes data obtained for 500 school students in Moscow in 1994. The age of the subjects ranged from 6 to 17 years.

Fluency. This indicator is determined by counting the number of completed figures. Maximum score equals 10.

Flexibility. This indicator is determined by the number of different response categories. To determine the category, both the pictures themselves and their names can be used (which sometimes does not coincide). The following is list No. 2, which includes 99% of the answers. For those responses that cannot be included in any of the categories on this list, new categories should be used and labeled " XI ", "X2", etc. However, this is required very rarely.

Originality. The maximum score is 2 points for non-obvious answers with a frequency of less than 2%, the minimum is 0 points for answers with a frequency of 5% or more, and 1 point is counted for answers occurring in 2 - 4.9% of cases. Data on the assessment of the category and the originality of the answer are given in list No. 1 for each figure separately. Therefore, it is advisable to begin interpreting the results using this list.

Bonus points for originality of answers in which the subject combines several original figures into a single drawing. Torrance considers this a manifestation high level creative abilities, since such answers are quite rare. Torrance considers it necessary to award additional points for originality for combining the original figures into blocks: combining two drawings - 2 points; combining 3-5 drawings - 5 points; combining 6 - 10 pictures - 10 points. These bonus points are added to the total originality points for the entire assignment.

Elaboration. When assessing the thoroughness of developing responses, points are given for each significant detail (idea) that complements the original stimulus figure, both within its contour and beyond. In this case, however, the basic, simplest answer must be significant, otherwise its elaboration is not assessed.

One point is given for:

-every significant detail of the overall answer. In this case, each class of parts is assessed once and is not taken into account when repeated. Each additional detail is marked with a dot or cross once;

-color if it complements the main idea of ​​the answer;

-special shading (but not for each line, but for the general idea);

-shadows, volume, color;

-decoration, if it has meaning in itself;

-every variation of design (except purely quantitative repetitions) that is significant in relation to the main answer. For example, identical objects of different sizes can convey an idea space;

-rotation of the drawing by 90° or more, unusual angle (view from the inside, for example), going beyond the scope of defining most of the drawing;

Every detail in the title is beyond the required minimum. If a line divides the drawing into two significant parts, count the points in both parts of the drawing and sum them up. If a line represents a specific item - a seam, a belt, a scarf, etc., then it is scored 1 point.

STIMULUS MATERIAL

Last name........................ First name............... Date……… …...

Finish the drawing

There are unfinished figures drawn on these two pages. If you add additional lines to them, you will get interesting objects or plot pictures.

You have 10 minutes to complete this task. Try to come up with a picture or story that no one else can come up with. Make it complete and interesting, add new ideas to it.

Come up with an interesting name for each picture and write it below the picture.

Scale 1:2




Example 1

Answer elaboration: 0


Example 2

Answer development: 4


Example 3

Elaboration answer:12

Below are three examples of scoring for elaboration of answers. You should study them carefully.

LIST No. 1.Answers to the task indicating category numbers and originality ratings. Answers not listed in list 1 receive an originality score of 2 points as non-standard and occurring less than 2% of the time. The category of these answers is determined according to list No. 2.

Figure 1

(24) Abstract pattern. (37) Face, human head. (1) Glasses. (38) Bird (flying), seagull.

1 score (from 2% to 4.99%)

(10) Eyebrows, human eyes. (33) Wave, sea. (4) Animal (face). (4) Cat, cat. (21) Cloud, cloud; (58) Supernatural beings. (10) Heart (“love”). (4) Dog. (8) Owl. (28) Flower. (37) Man, man. (31) Apple.

Figure 2

0 points (5% or more answers)

(24) Abstract pattern. (64) Wood and its details. (67) Slingshot. (28) Flower.

1 point (from 2% to 4.99 %)

(41) Letter: ZH, U, etc. (13) House, building. (42) Sign, symbol, pointer. (8) Bird, tracks, legs. (45) Number. (37) Man.

Let us remind you that answers not listed in list No. 1 receive an originality score of 2 points as non-standard and occurring less frequently than in 2% of cases. The category of these answers is determined according to list No. 2.

Figure 3

0 points (5% or more answers)

(24) Abstract pattern. (53) Sound and radio waves. (37) Human face. (9) Sailing ship, boat. (31) Fruits, berries.

1 score (from 2% to 4.99%)

(21) Wind, clouds, rain. (7) Balloons. (64) Wood and its details. (49) Road, bridge. (4) Animal or its face. (48) Carousels, swings. (68) Wheels. (67) Bow and arrows. (35) Moon. (27) Fish, fish. (48) Sledge. (28) Flowers.

Figure 4

0 points (5% or more answers)

(24) Abstract pattern. (33) Wave, sea. (41) Question mark. (4) Snake. (37) Human face. (4) Animal tail, elephant trunk.

1 score (from 2% to 4.99%)

(4) Cat, cat. (32) Armchair, chair. (36) Spoon, ladle. (4) Mouse. (38) Insect, caterpillar, worm. (1) Glasses. (8) Bird: goose, swan. (27) Shell. (58) Supernatural beings. (1) Smoking pipe. (28) Flower.

Figure 5

0 points (5% or more answers)

(24) Abstract pattern. (36) Dish, vase, bowl. (9) Ship, boat. (37) Human face. (65) Umbrella.

1 score (from 2% to 4.99%)

(33) Reservoir, lake. (47) Mushroom. (10) Lips, chin. (22) Basket, basin. (31) Lemon; apple. (67) Bow (and arrows). (33) Ravine, pit. (27) Fish. (25) Egg.

Figure 6

0 points (5% or more answers)

(24) Abstract pattern. (15) Staircase, steps. (37) Human face.

1 score (from 2% to 4.99%)

(33) Mountain, rock. (36) Vase. (64) Tree, spruce. (19) Jacket, jacket, dress. (66) Lightning, thunderstorm. (37) Person: man, woman. (28) Flower.

Figure 7

0 points (5% or more answers)

(24) Abstract pattern. (18) Motor vehicle. (36) Key; (62) Sickle.

1 score (from 2% to 4.99%)

(47) Mushroom. (36) Ladle, scoop. (43) Lens, magnifying glass. (37) Human face. (36) Spoon, ladle. (62) Hammer. (1) Glasses. (18) Scooter. (60) Symbol: hammer and sickle. (48) Tennis racket.

Figure 8

0 points (5% or more answers)

(24) Abstract pattern. (37) Girl, woman. (37) Man: head or body.

1 score (from 2% to 4.99%)

(41) Letter: U, etc. (36) Vase. (64) Tree. (11) Book. (19) T-shirt, dress. (2) Rocket. (58) Supernatural beings. (28) Flower. (67) Shield.

Figure 9

0 points (5% or more answers)

(24) Abstract pattern. (33) Mountains, hills. (4) Animal, its ears. (41) Letter M.

1 point (from 2% to 4.99%)

(4) Camel. (4) Wolf. (4) Cat, cat. (4) Fox. (37) Human face. (4) Dog. (37) Man: figure.

Figure 10

0 points (5% or more answers)

(24) Abstract pattern. (8) Goose, duck. (64) Tree, spruce, branches. (37) Human face. (4) Fox.

1 score (from 2% to 4.99%)

(63) Pinocchio. (37) Girl. (8) Bird. (58) Supernatural beings. (45) Numbers. (37) Man, figure.

LIST No. 2.Categories of answers, the originality of which is assessed by 2 points with indications of the category.

(18) Automobile: passenger car, racing car, truck, cart, trolley, tractor. (3) AngelsAnd other divine beings, their details, including wings. (1) Accessories: bracelet, crown, wallet, monocle, necklace, glasses, hat. (20) Clothesline, cord. (41) Letters: single, or block, punctuation marks. (7) Balloons: single or in a garland. (39) Kite.(33) Geographical objects: coast, waves, volcano, mountain, lake, ocean, beach, river, cliff. (34) Geometric figures: square, cone, circle, cube, rectangle, rhombus, triangle. (24) Decorative composition: all types of abstract images, ornaments, patterns. (64) Tree: all types of trees, including Christmas fir and palm. (49) Road and road systems: road, road signs and signs, bridge, intersection, overpass. (4) Animal, its head or muzzle: bull, camel, snake, cat, goat, lion, horse, frog, bear, mouse, monkey, deer, pig, elephant, dog. (5) Animal: footprints. (53) Sound waves: tape recorder, radio waves, radio receiver, walkie-talkie, tuning fork, TV. (65) Umbrella.(63) Toy: rocking horse, doll, cube, puppet. (62) Tools: pitchfork, rake, pliers, hammer, axe. (46) Stationery and school supplies: paper, cover, folder, notebook. (eleven) Book: one or a stack, newspaper, magazine. (68) Wheels: wheel, rim, bearing, tire, steering wheel. (50) Room or parts of a room: floor, wall, corner. (22) Container: tank, can, barrel, bucket, tin can, jug, hat box, box. (9) Ship, boat: canoe, motorboat, speedboat, steamship, sailboat. (12) Box: boxes, package, gift, bundle. (54) Space: astronaut. (16) Bonfire, fire. (23) Cross: Red cross, Christian cross, grave. (40) Ladder: attachment, stepladder, ladder. (2) Aircraft: bomber, glider, rocket, airplane, satellite. (32) Furniture: buffet, wardrobe, bed, armchair, desk, table, chair, ottoman. (43) Mechanisms and devices: computer, lens, microscope, press, robot, miner's hammer. (44) Music: harp, drum, accordion, bell, sheet music, piano, piano, whistle, cymbals. (6) Balls: basketball, tennis, baseball, volleyball, mud balls, snowballs. (59) Ground transport - see "Car", do not introduce a new category. (38) Insect: butterfly, flea, praying mantis, caterpillar, beetle, bug, ant, fly, spider, bee, firefly, worm. (35) Celestial bodies: Big Dipper, Venus, lunar eclipse, star, Moon, meteorite, comet, Sun. (21) Cloud, cloud:different types and shapes. (thirty) Shoes: boots, felt boots, boots, slippers, shoes. (19) Cloth: trousers, long johns, jacket, men's shirt, coat, jacket, dress, robe, shorts, skirt. (67) Weapon: rifle, bow and arrows, machine gun, cannon, slingshot, shield. (48) Rest: bicycle, skating rink, ice slide, parachute tower, swimming board, roller skates, sled, tennis. (29) Food: bun, cupcake, candy, lollipop, flatbread, ice cream, nuts, cake, sugar, toast, bread. (66) Weather: rain, raindrops, blizzard, rainbow, Sun rays, Hurricane. (36) Household Items: vase, hanger, toothbrush, saucepan, ladle, coffee maker, broom, cup, brush. (8) Bird: stork, crane, turkey, chicken, swan, peacock, penguin, parrot, duck, flamingo, chick. (26) Entertainment: singer, dancer, circus performer. (47) Plants: thickets, bushes, grass. (27) Fish and sea animals: guppy, goldfish, whale, octopus. (58) Supernatural (fairy-tale) creatures: Aladdin, Baba Yaga, demon, vampire, witch, Hercules, devil, monster, ghost, fairy, devil. (42) Lamp: magic lantern, lamp, candle, street lamp, lantern, electric lamp. (60) Symbol: badge, coat of arms, banner, flag, price tag, check, emblem. (52) Snowman.(57) Sun , and other planets: see "Heavenly Bodies". (55) Sport: running track, baseball field, horse racing, playground, football goal. (13) Structure: house, palace, building, hut, kennel, skyscraper, hotel, pagoda, hut, temple, church. (15) The building, its parts: door, roof, window, floor, wall, pipe. (14) Construction material: board, stone, brick, slab, pipe. (17) Cane and products made from it. (51) Shelter, shelter (not home): canopy, trench, tent, awning, hut. (31) Fruits: pineapple, orange, banana, fruit bowl, cherry, grapefruit, pear, lemon, apple. (28) Flower: daisy, cactus, sunflower, rose, tulip. (45) Numbers: alone or in a block, mathematical signs. (61) Watch: alarm, hourglass, stopwatch, sundial, timer. (37) Person, head, face or figure: girl, woman, boy, nun, man, certain person, old man. (56) Stick Man: see "Man". (10) Man, parts of his body: eyebrows, hair, eye, lips, bone, legs, nose, mouth, hands, heart, ear, tongue. (25) Egg: all types, including Easter, scrambled eggs.

Interpretation of test results.

1. Fluency,or productivity. This indicator is not specific to creative thinking and is useful primarily because it allows you to understand other indicators of CTTM. The data show (see Table 1) that most children in grades 1-8 complete between seven and ten tasks, and high school students complete between eight and ten tasks. Minimal amount completed tasks (less than five) occurs most often among adolescents (grades 5 - 8).

2. Flexibility.This indicator assesses the diversity of ideas and strategies, and the ability to move from one aspect to another. Sometimes it is useful to correlate this score with a fluency score, or even to calculate an index by dividing the flexibility score by the fluency score and multiplying by 100%. Let us recall that if the subject has a low indicator of flexibility, this indicates the rigidity of his thinking, low level of awareness, limited intellectual potential and (or) low motivation.

3. Originality.This indicator characterizes the ability to put forward ideas that differ from the obvious, well-known, generally accepted, banal or firmly established. Those who receive high values ​​of this indicator are usually characterized by high intellectual activity and non-conformity. Originality of solutions presupposes the ability to avoid easy, obvious and uninteresting answers. Like flexibility, originality can be analyzed in relation to fluency using an index calculated in the manner described above.

4. Elaboration. High values ​​of this indicator are typical for students with high academic performance, capable of inventive and constructive activities. Low - for lagging, undisciplined and careless students. The indicator of the elaboration of answers reflects a different type of thinking fluency and in certain situations can be both an advantage and a limitation, depending on how this quality manifests itself.

Table 4.4.

Average CTGM indicators for students of different classes*

Classes

Fluency

Flexibility

Originality

Elaboration

9,0 (1,2)

7,5 (1,7)

10,3 (2,9)

22,4 (8,8)

8,9 (1,6)

7,6 (1,6)

9,7 (3,6)

31,7 (15,2)

9,0 (2,1)

6,8 (2,2)

9,2 (4,1)

30,4 (16,5)

9,1 (1,8)

7,4 (1,9)

9,6 (3,6)

31,8 (17,4)

9-11

9,7 (0,7)

8,1 (1,3)

10,7 (3,3)

40,4 (13,6)

1-11

9,2 (1,4)

7,6 (1,6)

10,0 (3,4)

31,3 (15,3)

*To compare indicators of creative thinking (originality and elaboration), it is necessary to convert them into a standard T-scale. This will make it possible to compare the results obtained from the CTTM and the P. Torrance figure test of creative thinking (see table. 4.5 ). The standard deviation values ​​are shown in parentheses in the table.

Table 4.5 .

Converting “raw” indicators to T-scale

Originality points

Scores for development

T-

scale

1-3

Class

4-8

Class

9-11 grade

1-2 grade

3-8 grade

9-11 grade

-

-

-

-

-

-

-

-

7

T-scale values ​​of 50+10 correspond to the age norm.

Example of job processing. The first digit is the category number, the second is points for originality, the third is points for infection.

Creativity is highly valued in modern world- the demand for people in creative professions is growing in the labor market. The ability to solve any situation in an original way can be useful not only in work, but also in Everyday life. It is no coincidence that both parents and educators ask the question of whether a child has creative abilities. The existing potential should begin to be developed as early as possible. You can find out how creative a child is using the E.P. test. Torrance.

Characteristics of the creativity test by E.P. Torrance

The author of the technique is Alice Paul Torrance, a famous American psychologist who devoted his life to the study of creative thinking and made a great contribution to the theoretical and practical study of mental processes. As a teacher, he worked with gifted children for many years. The tests were compiled to identify hidden creative abilities, as well as to develop correctional programs training, in which the emphasis was on an individual approach to each student. Fully aware of the complexity of assessing creative potential, which cannot be measured in quantitative terms (unlike intelligence level), Torrance nevertheless sought to create a reliable methodology for studying it. The diagnostic results have high degree reliability, since the methodology was developed based on the results of long-term studies conducted on large quantities

subjects. The Torrance Creative Thinking Test is intended for children of senior preschool (5–6 years old) and school age (from 7 to 18 years old).

It consists of 3 parts:

The procedure for diagnosing creative thinking It is recommended to conduct the test in small groups - from 5 to 10 people. Moreover, the younger the participants, the fewer of them there should be in the association. The subject is supposed to sit at the table alone or with an assistant experimenter, who will explain the task or sign the drawing if the child does not do it well and quickly enough on his own. For children preschool age

To obtain objective results, testing should not include an element of competition or imply that there are “correct” answers. On the contrary, the study should take place in a relaxed and calm environment in which children can reach their potential without fear of receiving a bad grade.

It is best if the experimenter presents the tasks in a playful way. This will not be so difficult to do, since the tests were originally intended for children of senior preschool and school age, so the author tried to make them non-trivial in order to interest the test takers. Recommendations for preparing children for upcoming work include phrases like: “Guys! I'm sure you'll enjoy the upcoming game. This will help us understand how you can come up with new things and solve different problems. You will need to use all your imagination and ability to think.” To complete the tasks, test participants need paper, pencils and pens. It is better to remove from the table all unnecessary objects that may distract children.

Subjects are also provided with sheets of stimulus material. To avoid confusion, children should be reminded that forms must be signed. It is recommended to preface the test with an introduction like this: “You have unfinished figures in front of you. If you add something to them, you will get interesting pictures and stories. You need to do this in 10 minutes. Try to invent an object or plot that no one else will draw. Come up with an unusual name for each image.” Some sources say that children should not be limited in time, as this may interfere with the harmonious flow of the creative process. The original test description states that 10 minutes are allotted for each subtest, so the experimenter will need a stopwatch. If participants are worried about this, they should be warned not to worry and to work at their own pace: “You work at different speeds. Some people manage to do everything very quickly, and then return to the tasks and finish them. Others draw a little, but from each picture they make complex and

The experimenter should definitely ask if there are any questions. In case of confusion, you will need to repeat the instructions in simple and accessible language, taking into account the age of the subjects. But in no case should you provide examples of test execution, as this may lead to a decrease in the originality of the work.

At the end of testing, the organizer needs to make sure that an appropriate comment is given for each drawing. If a child forgets to label any image, the experimenter or his assistants should immediately find out the answers and label the stimuli themselves.

Otherwise, it may be difficult to interpret the results. That is why there should be enough assistants to cover the entire group of subjects.

The Torrance Creativity Test can be repeated to assess the development of creative abilities. It is recommended to use the following explanations: “We want to understand how your ability to come up with new things and solve problems has changed. People measure their height and weight regularly to see how much they have grown and gained. We do almost the same thing, but only for the purpose of exploring your abilities. Try to be the best you can be.” By comparing test results, you can track the dynamics of the development of a child’s creativity throughout the entire period of schooling.

Processing and interpretation of results When starting to interpret, you should first evaluate the correspondence of the results to the task.

  • The answer is considered inadequate if:
  • the proposed element was not used;
  • the person being tested represents an indefinite abstraction;
  • the title of the picture is meaningless and unrelated to the image;

This or that illustration copies one of the previous answers.

Fluency

Fluency (productivity) is assessed by counting completed tasks: the test taker is awarded 1 point for each. It should be noted that this criterion is not a direct assessment of creative thinking. It is used only as a guide for other parameters.

Originality

All results that were considered adequate should be analyzed according to the scale proposed by the test compiler: points for originality are awarded for the statistically most frequent answers to tasks that deserve 0 or 1 point, rare and unusual options are scored 2 points. This indicator is the most significant. according to the originality scale, they speak about the subject’s ability to find non-standard solutions that differ from the generally accepted and banal ones.

The indicator in question can be analyzed in relation to fluency: to do this, the points received for originality should be divided by the number of completed tasks and multiplied by 100%.

Sample answers with low originality

  • 0 points: fish, cloud, flower, egg, animals (whole, body, muzzle), lake, face or human figure.

Incentive #1:

  • 0 points: abstract pattern, face, human head, glasses, bird (flying), seagull.
  • 1 point: eyebrows, human eyes, wave, sea, animal (muzzle), cat, cat, cloud, cloud, supernatural creatures, heart (“love”), dog, owl, flower, person, man, apple.

Incentive #2:

  • 0 points: abstract pattern, tree and its details, slingshot, flower.
  • 1 point: letter (F, U and others), house, building, sign, symbol, pointer, bird, footprints, legs, number, person.

Incentive #3:

  • 0 points: abstract pattern, sound and radio waves, a person’s face, a sailing ship, a boat, fruits, berries.
  • 1 point: wind, clouds, rain, balloons, a tree and its parts, a road, a bridge, an animal or its face, carousels, swings, wheels, bow and arrows, the moon, fish, sleighs, flowers.

Incentive #4:

  • 0 points: abstract pattern, wave, sea, question mark, snake, human face, animal tail, elephant trunk.
  • 1 point: cat, cat, chair, chair, spoon, ladle, mouse, insect, caterpillar, worm, glasses, bird (goose, swan), shell, supernatural creatures, smoking pipe, flower.

Incentive #5:

  • 0 points: abstract pattern, dish, vase, bowl, ship, boat, human face, umbrella.
  • 1 point: pond, lake, mushroom, lips, chin, basket, basin, lemon, apple, bow (and arrows), ravine, pit, fish, egg.

Incentive #6:

  • 0 points: abstract pattern, staircase, steps, human face.
  • 1 point: mountain, rock, vase, tree (spruce), jacket, jacket, dress, lightning, thunderstorm, person (man, woman), flower.

Incentive #7:

  • 0 points: abstract pattern, car, key, sickle.
  • 1 point: mushroom, ladle, ladle, lens, magnifying glass, human face, spoon, ladle, hammer, glasses, scooter, symbol (hammer and sickle), tennis racket.

Incentive #8:

  • 0 points: abstract pattern, girl (woman), person - head or body.
  • 1 point: letter: U and others, vase, tree, book, T-shirt, dress, rocket, supernatural beings, flower, shield.

Incentive #9:

  • 0 points: abstract pattern, mountains, hills, animal and its ears, letter M;
  • 1 point: camel, wolf, cat, fox, human face and figure, dog.

Incentive #10:

  • 0 points: abstract pattern, goose, duck, tree (spruce), twigs, human face, fox.
  • 1 point: Pinocchio, girl, bird, supernatural creatures, numbers, man (figure).

Parallel lines:

  • 0 points: book, notebook, household appliances, mushroom, tree, door, house, fence, pencil, box, human face or figure, window, furniture, dishes, rocket, numbers.

Flexibility

This indicator allows you to assess the child’s ability to move from one strategy to another, the level of awareness and motivation. The variety of ideas and approaches of the subject is revealed by the number of categories to which his answers (both drawings and captions) can be classified. By dividing this value by the fluency score and multiplying it by 100%, you can get the flexibility index. Low results indicate inflexibility of thinking or insufficient interest in completing the test.

Possible categories

  • Car: passenger car, racing car, truck, cart, trolley, tractor.
  • Angels and other divine beings, their details, including wings.
  • Accessories: bracelet, crown, wallet, monocle, necklace, glasses, hat.
  • Clothesline, cord.
  • Letters: single or in blocks, punctuation marks.
  • Balloons: single or in a garland.
  • Kite.
  • Geographical objects: coast, waves, volcano, mountain, lake, ocean, beach, river, cliff.
  • Geometric shapes: square, cone, circle, cube, rectangle, rhombus, triangle.
  • Decorative composition: all types of abstract images, ornaments, patterns.
  • Tree: all types of trees, including Christmas tree, palm tree.
  • Road and road systems: road, road signs and indicators, bridge, intersection, overpass.
  • Animal, its head or face: bull, camel, snake, cat, goat, lion, horse, frog, bear, mouse, monkey, deer, pig, elephant, dog.
  • Animal: tracks.
  • Sound waves: tape recorder, radio waves, radio, walkie-talkie, tuning fork, TV.
  • Umbrella.
  • Toy: rocking horse, doll, cube, puppet.
  • Tools: pitchfork, rake, pliers, hammer, axe.
  • Stationery and school supplies: paper, cover, folder, notebook.
  • Book: one or a stack, newspaper, magazine.
  • Wheels: wheel, rim, bearing, tire, steering wheel.
  • A room or parts of a room: floor, wall, corner.
  • Container: tank, can, barrel, bucket, tin can, jug, hat box, box.
  • Ship, boat: canoe, motorboat, cutter, steamship, sailboat.
  • Box: box, bag, gift, bundle.
  • Space: astronaut.
  • Bonfire, fire.
  • Cross: Red Cross, Christian Cross, Grave.
  • Ladder: extension, stepladder, ladder.
  • Aircraft: bomber, glider, rocket, airplane, satellite.
  • Furniture: buffet, wardrobe, bed, armchair, desk, table, chair, ottoman.
  • Mechanisms and instruments: computer, lens, microscope, press, robot, miner's hammer.
  • Music: harp, drum, accordion, bell, sheet music, piano, piano, whistle, cymbals.
  • Balls: basketball, tennis, baseball, volleyball, dirt balls, snowballs.
  • Ground transport - see "Car", do not introduce a new category.
  • Insect: butterfly, flea, praying mantis, caterpillar, beetle, bug, ant, fly, spider, bee, firefly, worm.
  • Celestial bodies: Ursa Major, Venus, lunar eclipse, star, moon, meteorite, comet, sun.
  • Cloud, cloud: different types and shapes.
  • Footwear: boots, felt boots, boots, slippers, shoes.
  • Clothes: trousers, long johns, jacket, men's shirt, coat, jacket, dress, robe, shorts, skirt.
  • Weapons: rifle, bow and arrows, machine gun, cannon, slingshot, shield.
  • Recreation: bicycle, skating rink, ice slide, parachute tower, swimming board, roller skates, sled, tennis.
  • Food: bun, cupcake, candy, lollipop, flatbread, ice cream, nuts, cake, sugar, toast, bread.
  • Weather: rain, raindrops, snowstorm, rainbow, sun rays, hurricane.
  • Household items: vase, hanger, toothbrush, saucepan, ladle, coffee maker, broom, cup, brush.
  • Bird: stork, crane, turkey, chicken, swan, peacock, penguin, parrot, duck, flamingo, chick.
  • Entertainment: singer, dancer, circus performer.
  • Plants: thickets, bushes, grass.
  • Fish and sea animals: guppies, goldfish, whale, octopus.
  • Supernatural (fairy-tale) creatures: Aladdin, Baba Yaga, demon, vampire, witch, Hercules, devil, monster, ghost, fairy, devil.
  • Lamp: magic lantern, lamp, candle, street lamp, lantern, electric lamp.
  • Symbol: badge, coat of arms, banner, flag, price tag, check, emblem.
  • Snowman.
  • Sports: running track, baseball field, horse racing, sports field, football goal.
  • Structure: house, palace, building, hut, kennel, skyscraper, hotel, pagoda, hut, temple, church.
  • The building, its parts: door, roof, window, floor, wall, pipe.
  • Building materials: board, stone, brick, slab, pipe.
  • Reed and products made from it.
  • Shelter, shelter (not a house): canopy, trench, tent, awning, hut.
  • Fruits: pineapple, orange, banana, fruit bowl, cherry, grapefruit, pear, lemon, apple.
  • Flower: daisy, cactus, sunflower, rose, tulip.
  • Numbers. alone or in a block, mathematical signs.
  • Clock: alarm clock, hourglass, stopwatch, sundial, timer.
  • A girl, a woman, a boy, a nun, a man, a certain person, an old man.
  • Parts of the human body: eyebrows, hair, eye, lips, bone, legs, nose, mouth, hands, heart, ear, tongue.
  • Egg: all types, including Easter, fried eggs.

Elaboration

Elaboration implies the degree of detail of the drawing - the presence of clarifying elements, shading, shadows, a variety of colors. Additional points are awarded for:

  • every significant detail of the overall answer. In this case, each class of details is scored once and is not taken into account when repeated (for example, with dense foliage, 1 point is counted for the entire element, despite the number of leaves drawn).
  • color, if its use complements the main plot of the image.
  • special shading (but not for each line, but for the general idea) - shadows, volume, shades.
  • every design idea (except for purely quantitative repetitions) of a drawing that is significant from the point of view of the plot. For example, identical objects are sometimes depicted to create a sense of space.
  • rotation of the picture by 90 degrees or more, originality of the angle (view from below or from the inside, for example), the image going beyond the scope of the stimulus.
  • detailed title.

High levels of development indicate ingenuity and the ability to engage in constructive activities.

Low scores are typical for children with poor motivation and academic performance.

Abstract title

  • The test evaluates not only the participants’ drawings, but also the names and explanations they give them. Points for titles are awarded according to the following scale:
  • 0: obvious names, simple, stating the class to which the drawn object belongs, consisting of one word (“Garden”, “Mountains”, “Bun” and so on);
  • 1: simple names describing specific properties of drawn objects, which express only what we see in the drawing, or describe what a person, animal or object is doing in the image, or from which the names of the class to which the object belongs are easily derived (“ Murka”, “Flying Seagull”, “New Year Tree”, “Sayan Mountains”, “The Boy Is Sick” and others);
  • 2: figurative names (“Mysterious mermaid”, “SOS”), describing feelings, thoughts (“Let’s play”, for example);

3: abstract and philosophical headings that express the essence of the drawing, its deep meaning (“My echo”, “Why go out from where you will return in the evening” and the like).

The example shown in the picture demonstrates how points are awarded in accordance with the scales. The first number (from left to right) refers to the category number, the second indicates points received for originality, and the third indicates points for elaboration.

Scoring and analysis

All awarded points are summed up and divided by the number of categories in which the child’s work was assessed (fluency, originality, and so on). The results are checked against the following scale:

  • 30 - bad;
  • 0-34 - less than normal;
  • 35-39 - slightly below normal;
  • 40-60 is normal;
  • 61-65 - slightly better than normal;
  • 66-70 - above normal;
  • >70 - excellent.

Table: Average values ​​of creativity indicators for students of different classes

Torrance himself argued that creativity alone is not enough for success in adult life. To fully realize one’s potential, a person also requires certain skills and motivation. Only if these three components are combined can one count on great creative achievements in later life. In other words: it is not enough to have the ability to be creative; you need to develop them and strive to apply them from a young age.

Many people want to find out how creative and intellectually developed they are in relation to the people around them. This can be done using various tests, one of which is the Torrance test for creative thinking.

This test very simple. It consists of three stages, adapted for people of any age, starting from 5 years. Naturally, if you want to know your relative result, you need to test several people your age. Previously, we told you about other tests that can also tell you the level of your creativity.

Torrens test

Stage one: draw a picture. In this case, you will need an oval similar in size to a chicken egg. Its color can only be determined by you, but it is better that it be the same for all subjects. In this regard, it will be easiest to take White color by making an oval out of plain paper.

The subject must draw something in the oval so that the oval turns into something concrete thanks to your addition. You definitely need to give this drawing a title. You can draw whatever comes to your mind. Test time is 1 minute.

Stage two: associative thinking. Based on the table below, you need to do the following. Complete each picture as you see it and give it a title. Test time - 3 minutes.

Stage three: regular thinking. Print the picture below again. For each identical element (in this case, a pair of horizontal circles), it is necessary to add something unique to make something original, meaningful and understandable. Roughly speaking, drawings and their interpretations should not be repeated. There can be 30 drawings in total. Test time: 5 minutes.

Scoring

Creativity is assessed in 5 stages: productivity, originality, thoughtfulness, openness, logic.

Productivity. Evaluated in stages 2 and 3. Count the total number of the subject's answers - how many pictures he completed, the number of points he will receive. The point is not counted if:

  • the original part of the drawing was not used;
  • if there is no meaning in the picture or its title;
  • repetitions.

Originality. Evaluated on all three test items. The most important thing here is that any of your drawings are not repeated. If there are statistical data, there are a lot of varieties of the test, so offer it to many people so that you have something to compare with. That is why first try to give this test to at least 40-50 people, so that you can then see your results. Based on all tests, the same drawings are selected. This is not difficult to do if you conduct the test in a classroom where all subjects are sitting together and are in equal conditions.

Each original answer is worth one point. Originality is determined as follows: if at least 50% of the subjects have a drawing from any task, then it is no longer original. All other options are considered original and give you 1 point. If no one else has a picture and a name like yours, then this gives you 5 points right away. If there are more than 100 subjects, then you will receive 10 points for an original answer.

Thoughtfulness. For each thoughtful drawing in any of the last two tests, 1 point is given. The thoughtfulness lies in the presence of not only contour drawings, but also small details inside each drawing. In the first drawing, each additional point is awarded for a detail of the drawing that does not change the meaning, but complements it and makes the drawing more understandable, accurate and legible. I would like to note that in the case of test children, the drawings from the first task can also tell a lot about their inner world- another one will help you with this.

Openness. The assessment is carried out only on the second test. If the figure does not turn into a closed pattern, then you get 0 points. If, for example, the nose turned into part of the head, then you will receive 2 points for each such drawing. If you drew a mustache without a face, it’s 0, but if this mustache is part of a full face, then it’s 2 points.

Logics. It is calculated in tests No. 1 and No. 2. Here it is important to grasp the essence of the name - how well it corresponds to the picture.

  • If the title is illogical or consists of one word that clearly describes the picture, then you receive 0 points.
  • A name with properties, for example: a hot bun or a beautiful mustache, is worth 1 point.
  • Any abstract names that reflect some meaning are worth 3 points. Examples: The futility of existence, the sad, merry fellow, and so on.

Bottom line

Calculate the number of points. If you believe the statistics and take the average scores for similar tests, then you should get 40-50 points. This is the norm. Anything more is good, because it speaks of your non-standard thinking.

Any such tests are relative. They are not completely objective, so they require a huge amount of testing and analysis. To find out a more accurate result, conduct the test on 100 people, and only then carry out the analysis, since otherwise you will have to check the results for originality after each new subject and recalculate the scores.

We wish you good luck in testing. The point is to make quick decisions - everything needs to be done as quickly and thoughtfully as possible. To improve your skills in effectively making important and correct decisions, seek help from our other article. Be happy, successful and don't forget to press the buttons and

Diagnosis of the level of creative potential of an individual

using the E. Torrance test

“Creativity means digging deeper, looking better, correcting mistakes, talking to a cat, diving into the deep, walking through walls, lighting up the sun, building a castle in the sand, welcoming the future.”

P. Torrens

INTRODUCTION: CREATIVITY AS AN INDICATOR OF GIFTEDNESS

Determining a child’s giftedness is a complex task, in solving which it is necessary to use both the results of a psychological examination and information about the child’s school and extracurricular activities obtained by interviewing parents, teachers and peers. Only such an integrated approach to diagnosis is recognized by all scientific concepts, while the question of the structure and factors of development of giftedness remains debatable.

Numerous psychological studies have changed the original idea of ​​a high IQ (intelligence quotient) as the only criterion for outstanding achievement, demonstrating vital role creative potential and personal sphere, interests and special abilities, as well as environment and training as conditions for the development of giftedness.

In most scientific concepts, giftedness and the prerequisites for its development are associated with the creative capabilities and abilities of the child, defined as creativity. Creativity can manifest itself in thinking, communication, and certain types of activities. It can characterize the personality as a whole and (or) its individual abilities.

A person’s creative capabilities are not directly and directly related to his ability to learn; they are not always reflected in intelligence tests. On the contrary, creativity can be stimulated not so much by the diversity of existing knowledge as by receptivity to new ideas that break established stereotypes. Creative solutions often come at a moment of relaxation, diffused rather than intense attention, although prepared by a previous persistent search. An example of such an “insight” is the discovery by D.I. Mendeleev of the periodic table of elements in a dream after 15 years of persistent and intense work.

An important stage in the psychodiagnostics of human creativity was the work of the American psychologist J. Guilford, who identified two types of thinking: convergent (sequential, logical, unidirectional) and divergent (alternative, deviating from logic). Most psychodiagnostic tests of creativity are focused on identifying abilities for divergent thinking. These tests do not require a specific number of answers. There are no right or wrong solutions, the degree of their compliance with the idea is assessed, and the search for non-trivial, unusual and unexpected solutions is encouraged and stimulated.

Among the creators of theories and tests of creativity for children, the most famous is another American psychologist who devoted his entire life to this problem. This is Paul Torrens. Research on creativity was started by him in 1958, but his research had already been prepared long before that. practical work as a teacher and psychologist with gifted children and adults.

CREATIVITY was defined by P. Torrance as the process of the emergence of sensitivity to problems, lack of knowledge, their disharmony, inconsistency, etc.: fixation of these problems; searching for their solutions, putting forward hypotheses; testing, changing and re-testing hypotheses; And. finally, formulating and communicating the result of the decision (1974). In order to more accurately define what creativity is, Torrance examined at least about fifty formulations.

As a result, he settled on defining creativity as a natural process that is generated by a person’s strong need to relieve tension that arises in situations of uncertainty or incompleteness. Considering creativity as a process makes it possible to identify both creative abilities and the conditions that enable and stimulate this process, as well as evaluate its products (results).

CREATING CREATIVITY TESTS

P. Torrance tests were developed in connection with educational objectives as part of a long-term research program aimed at creating methods of working with students that would stimulate their creativity. When creating tests, the author sought to obtain models of creative processes that reflect their natural complexity. But the main goal of the research by P. Torrance and his colleagues was to prove the reliability and predictive validity (validity) of creative thinking tests.

These studies, lasting 7, 12 and 22 years, led to improvements in the original versions of the 1958-1966 tests. towards increasing their reliability and validity, diversity of indicators (versions 1974, 1979, 1984).

In addition, the following characteristics were identified to evaluate the creative achievements of those who demonstrated high test scores:

1) the number of achievements in the natural and human sciences, art, organizational activities (leadership) during school, determined by the test subject himself according to a list of 25 types;

2) a similar indicator of achievement after leaving school;

3) an indicator of a creative lifestyle (determined by the subject himself according to a list of 22 types of creative behavior);

4) assessment of creative achievements by independent experts;

5) expert assessment of professional plans.

In the longest longitudinal study, P. Torrance studied the relationship between test indicators of creativity in primary schoolchildren and each of the above indicators of their creative achievements 22 years later. All correlations (connections) turned out to be highly reliable. The multiple correlation coefficient of the day of all five criteria reached 0.63, which indicates a significant relationship between the studied indicators even with such a long period of time between examinations.

However, high scores on creativity tests in children did not at all guarantee their creative achievements, but only indicated a high probability of their manifestation.

In order to explain the role of creative abilities in understanding, predicting and developing creativity, P. Torrens proposed a model of three partially intersecting circles corresponding creativity, creative skills and creative motivation. A high level of creative achievement can only be expected when all three of these factors coincide.

In other words, in the absence of creative motivation (striving for something new, commitment to a task, etc.), a high level of creative abilities cannot guarantee creative achievements either in art, or in science, or in other types of activity, even with full mastery of the latest technologies. Conversely, the presence of appropriate motivation and mastery of the necessary knowledge and skills in the absence of creative opportunities cannot lead to a creative result, providing only performing skills.

Important conditions for the creative realization of gifted children are also, firstly, support for their hobbies from adults, secondly, the level of their intellectual abilities, and thirdly, experience of living and studying in other countries (early acquisition of foreign languages).

The first position was confirmed in studies conducted by scientists from different countries. For example, even teenagers who consider independence a necessary condition for the stability of their hobbies emphasize the importance of support for their interests (“but without pressure”) from their parents. At the same time, the stability of children’s interests and extracurricular hobbies is an important, but often ignored, characteristic of their creative productivity.

Like P. Torrens, most psychologists include among the mandatory signs of giftedness the intellectual development of a child above the average age level, since only this level provides the basis for creative productivity. At the same time, a combination of an above-average level of intelligence development with a high level of creative thinking is considered more favorable for the forecast of the development of giftedness and creative achievements than even a very high level of development of only one of these aspects.

And finally, observations of gifted children have demonstrated the beneficial effect on their development of early exposure to various types of behavior, speech, and learning, which contributes to the formation of a more versatile view of the world, a more flexible approach to problems, and the actualization of various forms of self-expression.

BRIEF CHARACTERISTICS OF P. TORRENCE TESTS

Torrance tests are intended to be used for the following purposes:

research on the development of student giftedness;

individualization of education in accordance with the needs of gifted children and its organization in special forms: experimentation, independent research, discussions;

development of correctional and psychotherapeutic programs for gifted children with learning problems;

assessing the effectiveness of programs and teaching methods, educational materials and benefits: tests allow you to monitor changes in the abilities themselves, and not just the final results of learning;

search and identification of children with hidden creative potential not detected by other methods.

The tests are grouped into verbal (verbal), visual (figural, drawing), sound and motor batteries, reflecting various manifestations of creativity in terms of fluency (speed), flexibility, originality and elaboration of ideas and suggest the use of such batteries in general in survey practice. Selective use of only one or a few tests from these batteries significantly reduces the effectiveness and value of diagnosis. Detailed guidelines for testing and quantitative data processing have been developed for each form.

All tasks are intended for children aged from kindergarten until graduation.

When creating the tests, special attention was paid to making them interesting and attractive for children of all ages. Therefore, to ensure reliable results, the environment during testing is very important, which should in no case be tense or nervous. It is necessary to ensure full contact between the experimenter and the children, a climate of trust and safety, encouragement of imagination and creative freedom. In this case, you cannot give Direct instructions: what is right and what is wrong, but it is very important to achieve a complete understanding of the instructions.

The most widely used are verbal and figure tests.

VERBAL TESTS include seven tasks of 5 - 10 minutes each. each and take a total of 45 minutes.

Exercise "Ask and Guess" - this is one of the clearest models of creative thinking, aimed at identifying curiosity, sensitivity to the new and unknown, and the ability to make probabilistic forecasts. When performing it, you need to ask questions to a picture depicting a situation, try to guess what preceded this situation (its causes) and what will happen in the future (consequences). Curiosity is expressed in the number and quality of questions that reflect the subject's ability to go beyond the situation depicted in the picture, and the development of hypotheses about the causes and consequences of events simulates scientific creativity.

Exercise "Toy Improvement" - one of the most complex and revealing observations. It calls big interest in children and has a high degree of validity.

Exercise "Unusual Use" - modification of the well-known Guilford test. In this task, it can be difficult for subjects to overcome rigidity - to get away from trivial answers. Rigidity is manifested in the fact that the subject is fixed on only one method of action, for example, he suggests using boxes only in their usual function: as containers in which objects can be placed.

Exercise "Unusual Questions" - presents a variant of the first task, but with a stronger emphasis on the unusualness of the questions.

Exercise "Incredible situations" requires imagination and imagination. The subject is faced with an incredible situation and must imagine possible ways out of it. Although this task is one of the most impressive, many children find it impossible to complete.

FIGURE TESTS consist of three tasks, each of which takes 10 minutes to complete, i.e. 30 minutes. total.

"Draw a Picture" task ~ an original test of using a specific element as a starting point for creating a picture. This element is a colored spot, the shape of which resembles fairly ordinary objects. The artistic level of drawings is not assessed in the tests; the most important thing is the idea.

The task "Unfinished figures," was constructed by the author from several other tests. It is known from Gestalt psychology that unfinished figures evoke a desire to complete them in the simplest way. Therefore, in order to create an original answer, it is necessary to counteract this desire. All ten figures differ from each other, but impose certain stable images.

The “Repeating Figures” task is similar to the previous one, but the stimulus material represents the same figures, so the subject must constantly overcome the rigidity of thinking and put forward a variety of ideas.

For most cases of diagnosing creative thinking, it is recommended to base your judgment on the analysis of individual indicators of the verbal and figurative test batteries in their relationship with each other. Under this condition, a fairly versatile characterization of individuality can be obtained. But the total score on each scale or on both scales together gives a fairly stable index of overall creative potential, which can be useful. The reliability of such a summary indicator is higher, since the same person can show his potential in the total number of answers without their detail, and in the careful development of a small number of ideas, and in coming up with a few, but highly original solutions.

CREATIVITY INDICATORS

FLUENCY (speed, productivity) reflects the ability to generate a large number of ideas, expressed in words or drawings, and is measured by the number of results that meet the requirements of the task. Productivity may vary between batteries and between different jobs within the same battery.

This indicator is useful primarily because it allows you to understand other indicators. Impulsive, trivial and even stupid answers can lead to a high score on this scale. However, such responses result in low scores on flexibility, originality, and elaboration. Low fluency values ​​can be associated with the detailed development of answers in drawing tasks, but can also be observed in inhibited, inert or insufficiently motivated subjects.

FLEXIBILITY measures the ability to come up with a variety of ideas, move from one aspect of a problem to another, and use a variety of problem-solving strategies. It is sometimes useful to evaluate this indicator in relation to fluency, since the same diversity indicator can be observed with a different total number of ideas generated.

Low flexibility scores may indicate rigidity (viscosity) of thinking, low awareness, limited intellectual development, or low motivation. High scores suggest opposing characteristics, but extremely high flexibility may reflect the subject's shifting from one aspect to another and an inability to maintain a consistent line of thinking.

The interpretation of this indicator is the same in verbal and nonverbal tests, however its values ​​may not be the same. Flexibility in views and actions with images is not associated with the ease of changing aspects in the verbal sphere.

ORIGINALITY characterizes the ability to come up with ideas that differ from the obvious, banal or firmly established. Those who score high on originality are usually characterized by high intellectual activity and non-conformity. They are capable of making large mental leaps or cutting corners when searching for a solution, but this does not mean impulsiveness; originality of solutions implies the ability to avoid obvious and trivial answers.

When analyzing, it can be interesting to correlate the indicator of originality with indicators of fluency and elaboration. In this case, a wide variety of combinations can be discovered.

It should be borne in mind that extremely high originality of answers can be observed in some mental or neurotic disorders. Therefore, the need for a comprehensive examination should once again be emphasized.

The indicator of DEVELOPMENT, detailing of ideas is used only to evaluate figure tests, but many researchers consider it quite useful. High values ​​of this indicator are typical for students with high academic performance, for those who are capable of inventive and constructive activity.

Because tasks are time-limited, it can be useful to correlate this measure with fluency. A person who develops every idea in detail obviously sacrifices their quantity. Elaboration of responses appears to reflect a different type of productivity in creative thinking and can be either an advantage or a limitation, depending on how it manifests itself.

The difference between the two aspects of creativity can be represented, on the one hand, as creativity in the field of creating new ideas and, on the other hand. - as creativity in their development - the creation of new industries and activities. Thus, an inventor (Thomas Edison, Nikola Tesla) proposes an original way to solve a technical or other problem, and an entrepreneur (Henry Ford, Lee Iacocca) actually implements it and finds a market application for it. The crew members of a racing car also distribute tasks among themselves: the navigator outlines a way to pass the track, that is, solves the problem theoretically, and the pilot overcomes obstacles in practice.

Individual characteristics of students can be assessed by comparing data from verbal and figure tests. Children who score low on verbal scales and high on figurative scales often have difficulty on intelligence tests and in school, although some teachers intuitively classify them as gifted. Among children who are more educated and perform well in school, the opposite cases are often found: high levels of creativity in the verbal sphere and low levels of creativity in the visual-figurative sphere.

In addition to tests to determine creativity, special questionnaires and questionnaires with lists of situations, feelings, and behaviors characteristic of creative people can be used. These questionnaires can be addressed both to the subject himself and to the people around him. To analyze creative achievements, expert assessments are usually used: scientists - for scientific works, artists - for paintings and drawings, engineers - for technical inventions. The standards for such assessments are always based on public judgment.

SHORT TEST. FIGURE FORM

The task “Finish the drawing” is the second subtest of the figurative battery of tests of creative thinking by P. Torrance.

The test can be used to study the creative talent of children, from preschool age (5-6 years) to high school (17-18 years old). Test takers must give answers to the tasks of these tests in the form of drawings and captions. If children cannot write or write very slowly, the experimenter or his assistants should help them label the drawings. In this case, it is necessary to strictly follow the child’s plan.


PREPARATION FOR TESTING

Before presenting the test, the experimenter must read the instructions completely and carefully consider all aspects of the work. The tests do not allow any changes or additions, as this changes the reliability and validity of the test indicators.

It is necessary to avoid the use of the words “test”, “exam”, “check” in all explanations and instructions. If the need arises, it is recommended to use words: exercises, drawings, pictures, etc. During testing, it is unacceptable to create an anxious and tense atmosphere of an exam, testing, or competition. On the contrary, one should strive to create a friendly and calm atmosphere of warmth, comfort, trust, encourage the imagination and curiosity of children, and stimulate the search for alternative answers. Testing should be carried out in the form of an exciting game. This is very important for the reliability of the results.

It is necessary to provide all students with test items, pencils or pens. Everything unnecessary should be removed. The experimenter must have instructions, a sample test, and a watch or stopwatch.

Large groups of students should not be tested simultaneously. The optimal group size is 15-35 people, i.e. no more than one class.

For younger children, the group size should be reduced to 5 - 10 people, and for preschoolers it is preferable to conduct individual testing. During testing, the child must sit at the table alone or with an assistant experimenter.

Test execution time is 10 minutes. Along with preparation, reading instructions, handing out worksheets, etc., 15 to 20 minutes should be allotted for testing.

When testing preschoolers and primary schoolchildren, experimenters must have a sufficient number of assistants to help them write captions for pictures.

Before handing out worksheets, the experimenter must explain to the children what they will be doing, arouse their interest in the tasks, and create motivation for them to complete them. To do this, you can use the following text, which allows various modifications depending on specific conditions:

“Guys! I think that you will get great pleasure from the work ahead of you. This work will help us find out how well you can invent new things and solve different problems. You will need all your imagination and ability to think. I hope that you will give space to your imagination and you will like it."

If the figure test needs to be repeated, this can be explained to students as follows:

“We want to know how your creativity, imagination, and problem-solving have changed. You know that we measure our height and weight at certain intervals to find out how much we have grown and gained weight. We do the same thing to see how your abilities have changed. We are going to measure them today and some time later. It's important that this is an accurate measurement, so try your best."

INSTRUCTIONS FOR TEST TASKS

After preliminary instructions, you should distribute sheets of tasks and make sure that each subject indicates the last name, first name and date in the appropriate column. (You should not forget to indicate the date; this is important when conducting repeated tests.) Preschoolers and primary schoolchildren need help in indicating this information. In this case, it will be better if you enter the data in advance and distribute the sheets with the columns already filled out for the children.

After these preparations, you can begin reading the following instructions:

"You will have to complete exciting tasks. All stumps will require your imagination to come up with new ideas and combine them in different ways. With each task, try to come up with something new and unusual that no one else in your group (class) can come up with. Then try to complement and complete our idea so that you get an interesting story-picture.

The time to complete the task is limited, so try to use it well. Work quickly, but take your time. If you have any questions, silently raise your hand and I will come to you and give the necessary clarifications."

The test task is formulated as follows:

"On these two pages there are unfinished figures drawn.

If you add additional lines to them, you will get interesting objects or plot pictures. You have 14 minutes to complete this task.

Try to come up with a picture or story that no one else can come up with. Make it complete and interesting, add new ideas to it. Come up with an interesting name for each picture and write it below the picture."

If students are worried that they will not finish an assignment on time, reassure them by telling them the following:

“I noticed” that you all work differently. Some people manage to draw all the drawings very quickly, and then return to them and add some details. Others manage to draw only a few, but from each drawing they create very complex stories. "Continue to work the way you like best, the way that's most convenient for you."

If the children do not ask questions after the instructions, you can proceed with the task. If the instructions raise questions, try to answer them by repeating the instructions in words that are more understandable to them. Avoid giving examples or illustrations of possible sample answers! This results in a decrease in originality and, in some cases, in the overall number of responses. Strive to maintain a friendly, warm and relaxed relationship with your children.

Although the instructions indicate that the activities have two pages, some children miss this fact and do not discover the second page. Therefore, you should specifically remind children about the second page with tasks. It is necessary to monitor the time very carefully using a stopwatch.

After 10 minutes, the tasks stop and the sheets are quickly collected. If the students were unable to write names for their drawings, find out these names from them immediately after testing. Otherwise, you will not be able to reliably evaluate them.

For this, it is convenient to have several assistants, which is especially important when testing younger children.

* These instructions must be presented strictly according to the text, without allowing any changes. Even minor modifications to the instructions require re-standardization and validation of the text.

MEASUREMENTS AND PROCESSING OF RESULTS

An important condition for high test reliability is a careful study of the test indicator evaluation index and the use of the given standards as the basis for judgments.

MEASUREMENT PROCEDURES

1. Read the manual. You must be clearly aware of P. Torrance's concept of creative thinking: the content of indicators of fluency, flexibility, originality and thoroughness in developing ideas as characteristics of this process.

2. First, you should determine whether the answer is worth counting, that is, whether it is relevant to the task. Those answers that do not correspond to the tasks are not taken into account. Answers that do not fulfill the main condition of the task - to use the original element - are considered irrelevant. These are those answers in which the subject's drawing is in no way connected with the unfinished figures.

3. Processing responses. Each relevant idea (i.e., a drawing that includes the original element) should be assigned to one of the response categories. Lists of categories are given on p. 30 - 37 of this manual. Using these lists, determine response category numbers and ORIGINALITY scores. Write them down in the appropriate boxes.

If the originality of the answers is scored 0 or 1 point, the category of answers can be determined according to list No. 1 given on p. 30 - 34. This list includes the least original answers for each of the test figures. For more original answers (with originality 2 points), list No. 2 has been compiled (pp. 35 - 37). This list contains categories common to all test figures.

Then the points for the DEVELOPMENT of each answer are determined, which are entered in the column reserved for these indicators of task completion (see table on p. 43). Indicators of the categories of originality and elaboration of answers are recorded in the form, on the line corresponding to the figure number. Omissions (absence) of answers are also recorded there.

4. The FLUENCY score for a test can be obtained directly from the last answer number if there were no omissions or irrelevant answers (see table on page 43). Otherwise, you should count the total number of responses taken into account and write this number in the appropriate column. To determine the FLEXIBILITY score, cross out duplicate response category numbers and count the remaining ones. The total score for ORIGINALITY is determined by adding all the points in this column without exception. The total indicator of DEVELOPMENT of answers is determined in a similar way. CHECKING THE RELIABILITY OF MEASUREMENTS.

From time to time, it is recommended to compare the data from your own processing of tests with the data from processing the same tests by a more experienced experimenter. All inconsistencies should be identified and discussed. It is recommended to calculate correlation coefficients between the indicators obtained by two researchers when processing 20 - 40 protocols. Another way to check reliability is to re-run the experimental materials by the same researcher after one or more weeks. When using processing forms, these types of controls will not take much time. TEST SCORING INDEX.

The index (see table p. 39) includes data obtained for 500 students in Moscow schools in 1994. The age of the subjects ranged from 6 to 17 years.

Fluency. This indicator is determined by counting the number of completed figures. The maximum score is 10.

FLEXIBILITY. This indicator is determined by the number of different response categories. To determine the category, both the pictures themselves and their names can be used (which sometimes does not coincide). Below is list #2, which includes 99% of the answers. For those responses that cannot be included in any of the categories on this list, new categories should be used and designated "XI". "X2", etc. However, this will be required very rarely.

ORIGINALITY. The maximum score is 2 points for non-obvious answers with a frequency of less than 2%, the minimum is 0 points for answers with a frequency of 5% or more, and 1 point is counted for answers occurring in 2-4.9% of cases. Data on the category assessment and the originality of the answer are given in list No. 1 for each figure separately. Therefore, it is advisable to begin interpreting the results using this list.

Bonus points for originality of answer. The question always arises about assessing the originality of answers in which the subject combines several original figures into a single drawing. P. Torrance considers this a manifestation of a high level of creativity, since such answers are quite rare. They indicate unconventional thinking and deviation from the generally accepted. The instructions for the test and the separateness of the original figures in no way indicate the possibility of such a solution, but at the same time they do not prohibit it. P. Torrens considers it necessary to award additional points for originality for combining the original figures into blocks:

for combining two drawings............................................... 2 points,

for combining three to five drawings.................................... 5 points,

for combining six to ten drawings.......................... 10 points.

These bonus points are added to the total originality score for the entire assignment.

DEVELOPMENT. When assessing the thoroughness of developing responses, points are given for each significant detail (idea) that complements the original stimulus figure, as within the boundaries of its contour. and beyond. Wherein. however, the basic, simplest answer must be significant, otherwise its elaboration is not assessed.

One point is given for:

Every significant detail of the overall answer. In this case, each class of parts is assessed once and is not taken into account when repeated. Each additional detail is marked with a dot or cross once.

Color. if it complements the main idea of ​​the answer.

Special shading (but not for each line, but for the general idea) - shadows, volume, color.

Decoration if it has meaning in itself.

Each variation of design (except for purely quantitative repetitions) that is significant in relation to the main answer. For example, identical objects of different sizes can convey the idea of ​​space.

Rotating the drawing by 90" or more, unusual angle (view from the inside, for example), going beyond the scope of the larger part of the drawing.

Every detail in the title is beyond the bare minimum.

If a line divides the drawing into two significant parts, count the points in both parts of the drawing and sum them up. If a line represents a specific item - a seam, a belt, a scarf, etc., then it is scored 1 point.

Below are three examples of scoring for elaboration of answers. You should study them carefully.

LIST No. 1. Answers to the task indicating category numbers and scores for originality*

(24) Abstract pattern (37) Face, human head (1) Glasses (8) Bird (flying), seagull

1 point (from 2% to 4.99%)(10) Eyebrows, human eyes (33) Wave, sea (4) Animal (muzzle) (4) Cat, cat (21) Obchako, cloud (58) Supernatural creatures (10) Heart (“love”) (4) Dog (8) Owl (28) Flower (37) Human, man (31) Apple

About points (5% in more answers)(24) Abstract pattern (64) Wood and its details (67) Slingshot (28) Flower

1 point (from 2% to 4.99%)(41) Letter: Ж, У, etc. (13) House, building (60) Sign, symbol, pointer (8) Bird: footprints, legs (45) Number (37) Person

0 points (5% or more answers)(24) Abstract pattern (53) Sound and radio waves (37) Human face (9) Sailing ship, boat (31) Fruits, berries

1 points (from 2% to 4.99%)(21) Wind, clouds, rain (7) Balloons (64) Tree and its parts (49) Road, bridge (4) Animal or its face (48) Carousels, swings (68) Wheels (67) Bow and arrows ( 35) Moon (27) Fish, fishes (48) Sledge (28) Flowers

About points (5% or more answers)(24) Abstract pattern (33) Wave, sea (41) Question mark (4) Snake (37) Human face (4) Animal tail, elephant trunk

1 point (from 2% to 4.99%)(4) Cat, cat (32) Armchair, chair (36) Spoon, ladle

(4) Mouse (38) Insect, caterpillar, worm (1) Glasses (8) Bird: goose, swan (27) Shell (58) Supernatural creatures (1) Smoking pipe (28) Flower

(24) Abstract pattern (36) Dish, vase. bowl (9) Ship, boat (37) Human face (65) Umbrella

1 point (from 2% to 4.99%)(33) Pond, lake (47) Mushroom (10) Lips, chin (22) Basket, basin (31) Lemon, apple (67) Bow (and arrows) (33) Ravine, pit (27) Fish (25) Egg

About points (5% or more answers)(24) Abstract pattern (15) Staircase, steps (37) Human face

1 point (from 2% to 4.99%)(33) Mountain, rock(36) Vase(64) Tree, spruce (19) Jacket, jacket, dress(66) Lightning, thunderstorm (37) Person: man, woman(28) Flower

(24) Abstract pattern (18) Car (36) Key (62) Sickle

1 point (from 2% to 4.99%)(47) Mushroom (36) Ladle, ladle (43) Lens, magnifying glass (37) Human face (36) Spoon, ladle (62) Hammer (1) Glasses (18) Scooter (60) Symbol: hammer and sickle (48) Tennis racquet

About points (5% or more answers)(24) Abstract pattern (37) Girl, woman (37) Human: head or body

1 point (from 2% to 4.99%)(41) Letter: U, etc. (36) Vase (64) Tree (11) Book (19) T-shirt, latier (2) Rocket (58) Supernatural beings (28) Flower (67) Shield

About points(5% more answers)(24) Abstract pattern (33) Mountains, hills (4) Animal, its ears (41) Letter M

1 point (from 2% to 4.99%)(4) Camel(4) Wolf(4) Cat, cat (4) Fox(37) Human face

(4) Dog (37) Human: figure

About points (5% or more answers)(24) Abstract pattern (8) Goose, duck (64) Tree, spruce, twig (37) Human face (4) Fox

1 point (from 2% to 4.99%)(63) Pinocchio (37) Girl (8) Bird (58) Supernatural beings (45) Numbers (37) Man, figure

(18) Car: passenger car, racing car, truck, cart, trolley, tractor.

(3) Angels and other divine beings, their details, including wings.

(1) Accessories: bracelet, crown, wallet, monocle, necklace, glasses, hat.

(20) Clothesline, cord.

(41) Letters: single or in blocks, punctuation marks.

(7) Balloons: single or in a garland.

(39) Kite.

(33) Geographical features: coast, waves, volcano, mountain, lake, ocean, beach, river, cliff.

(34) Geometric shapes: square, cone, circle, cube, rectangle, rhombus, triangle.

(64) Tree: all types of trees, including Christmas fir and palm.

(49) Road and road systems: road, road signs and indicators, bridge, intersection, overpass.

(4)Animal, its head or face: bull, camel, snake, cat, goat, lion, horse, frog, bear, mouse, monkey, deer, pig, elephant, dog.

(5) Animal: tracks.

(53) Sound waves: tape recorder, radio waves, radio receiver, walkie-talkie, tuning fork, TV.

(65) Umbrella.

(63) Toy: rocking horse, doll, cube, puppet.

(62) Tools: pitchfork, rake, flares, hammer, axe.

(46) Stationery and school supplies: paper, cover, folder, notebook.

(11) Book: one or a stack, newspaper, magazine.

(68) Wheels: wheel, rim, bearing, tire, steering wheel.

(50) A room or parts of a room: floor, wall, corner.

(22) Container: tank, can, barrel, bucket, tin can, jug, hat box, box.

(9) Ship, boat: canoe, motor boat, cutter, steamship, sailboat.

(12) Box: box, package, gift, bundle.

(54) Space: astronaut.

(16) Bonfire, fire.

(23) Cross: Red cross, Christian cross, grave.

(40) Ladder: extension, stepladder, ladder.

(2) Aircraft: bomber, glider, rocket, airplane, satellite.

(32) Furniture: sideboard, wardrobe, bed, armchair, desk, table, chair, ottoman.

(43) Mechanisms and instruments: computer, lens, microscope, press, robot, miner’s hammer.

(44) Music: harp, drum, accordion, bell, sheet music, piano, piano, whistle, cymbals. (6) Balls: basketball, tennis, baseball, volleyball, dirt balls, snowballs. (59) Land transport - see Automobile, do not introduce a new category.

(38) Insect: butterfly, flea, praying mantis, caterpillar, beetle, bug, ant, fly, spider, bee, firefly, worm.

(35) Celestial bodies: Ursa Major, Venus, lunar eclipse, star, Moon, meteorite, comet, Sun.

(21) Cloud, cloud: different types and shapes.

(39) Footwear: boots, felt boots, boots, slippers, shoes.

(19) Clothing: trousers, long johns, jacket, men's shirt, coat, jacket, dress, robe, shorts, skirt.

(67) Weapons: rifle, bow and arrows, machine gun, cannon, slingshot, shield.

(48) Recreation: bicycle, skating rink, ice slide, parachute tower, swimming board, roller skates, sled, tennis.

(29) Food: bun, cupcake, candy, lollipop, flatbread, ice cream, nuts, cake, sugar, toast, bread.

(66) Weather: rain, raindrops, snowstorm, rainbow, sun rays, hurricane.

(36) Household items: vase. hanger, toothbrush, saucepan, ladle, coffee maker, broom, cup, brush.

(8) Bird: stork, crane, turkey, chicken, swan, peacock, penguin, parrot, duck, flamingo, chicken.

(26) Entertainment: singer, dancer, circus performer.

(47) Plants: thickets, bushes, grass.

(27) Fish and sea animals: guppies, goldfish, whale, octopus.

(58) Supernatural (fairy-tale) creatures: Aladdin, Baba Yaga, demon, vampire, witch. Hercules, devil, monster, ghost, fairy, devil.

(42) Lamp: magic lantern, lamp, candle, street lamp, lantern, electric lamp.

(60) Symbol: badge, coat of arms, banner, flag, price tag, check, emblem.

(52) Snowman.

(57) Sun and other planets: see Celestial bodies.

(55) Sports: running track, baseball field, horse racing, sports field, football goal.

(13) Structure: house, palace, building, hut, kennel, skyscraper, hotel, pagoda, hut, temple, church.

(15) The building, its parts: door, roof, window, floor, wall, pipe.

(14) Construction material: board, stone, brick, slab, pipe.

(17) Reed and products made from it.

(51) Shelter, shelter (not a house): canopy, trench, tent, awning, hut.

(31) Fruits: pineapple, orange, banana, fruit bowl, cherry, grapefruit, pear, lemon, apple.

(28) Flower: daisy, cactus, sunflower, rose, tulip.

(45) Numbers: alone or in a block, mathematical signs.

(61) Clock: alarm clock, hourglass, stopwatch, sundial, timer.

(37) A person, his head, face or figure: a girl, a woman, a boy, a nun, a man, a certain person, an old man.

(56) Stick Man: See Man.

(8) Man, parts of his body: eyebrows, hair, eye, lips, bone, legs, nose, mouth, hands, heart, ear, tongue.

(25) Egg: all types, including Easter, fried eggs.

INTERPRETING TEST RESULTS

1. Fluency or productivity. This indicator is not specific to creative thinking and is useful primarily because it allows you to understand other indicators of CTTM. The data shows (see Table I) that the majority of children in grades 1-8 complete between seven and ten tasks, and the majority of high school students complete between eight and ten tasks. The minimum number of completed tasks (less than 5) is most often found in adolescents (grades 5-8).

2. Flexibility. This indicator assesses the diversity of ideas and strategies, and the ability to move from one aspect to another. Sometimes it is useful to correlate this score with a fluency score, or even to calculate an index by dividing the flexibility score by the fluency score and multiplying by 100%. Let us recall that if a subject has a low indicator of flexibility, then this indicates the rigidity of his thinking, a low level of awareness, limited intellectual potential and (or) low motivation.

3. Originality. This indicator characterizes the ability to put forward ideas that differ from the obvious, well-known, generally accepted, banal or firmly established.

Those who receive high values ​​of this indicator are usually characterized by high intellectual activity and non-conformity. Originality of solutions presupposes the ability to avoid easy, obvious and uninteresting answers.

Like flexibility, originality can be analyzed in relation to fluency using an index calculated in the manner described above.

4. Elaboration. High values ​​of this indicator are typical for students with high academic performance, capable of inventive and constructive activities. Low - for lagging, undisciplined and careless students. The indicator of the elaboration of answers reflects a different type of thinking fluency and in certain situations can be both an advantage and a limitation, depending on how this quality manifests itself.

Table 1

Average values ​​of CTTM indicators for students of different classes*

This or that illustration copies one of the previous answers.

Flexibility

Fluency (productivity) is assessed by counting completed tasks: the test taker is awarded 1 point for each. It should be noted that this criterion is not a direct assessment of creative thinking. It is used only as a guide for other parameters.

Elaboration

To compare indicators of creative thinking (originality and elaboration), it is necessary to convert them into a standard T-scale. This will make it possible to compare the results obtained from the K1TM and the P. Torrens figure test of creative thinking (see Table 2).

Table 2.

Converting “raw” indicators to T-scale.

Originality points

Scores for development

1 - 3 grade

9-11 grade

1st - 2nd grade

9-11 grade

T-scale values ​​of 50 ± 10 correspond to the age norm.

Empirical research was carried out with a group of secondary school teachers and students of advanced training courses.

Number of subjects: 20 people. Age from 23 to 48 years. Various specialties.

To determine the level of creativity, the graphic and verbal subtests of the P. Torrance creativity test were used.

After diagnostics using the graphic subtest, the following results were obtained:

Originality scale

Development scale

The norm for adults is: on the originality scale: 10.5; on the scale of development: 40.5 (see: Shpalinsky V.V. Psychology of management: Tutorial. 2nd ed. – M., 2003. – 184 p. – P.68.

Verbal subtest data. The subjects are asked to complete 7 tasks. When summing up, the result of all seven tasks is divided by 7. The resulting number is an indicator of creativity.

Number of points

Creativity level

Above average

very tall

Above average

Above average

Very tall

Above average

Above average

Below the average

Below the average

Criteria: 1-2 points – low result; 3-4 points – the result is below average; 5 points – average; 6 points – above average; 7 points – high; 8-9 points is a very high score.